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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Spectrum

Savage

Savage
GenreAction Adventure
DeveloperProbe Software
PublisherFirebird Software
Released1988
Rating
Graphics:8.0
Sound:6.0
Gameplay:5.0
Overall:6.0
Reviewed byndial
Savage is an action platform adventure game developed by Probe Software and published by Firebird Software in 1988 for the Amstrad CPC, Commodore 64 and ZX Spectrum, Atari ST and MS-DOS. In 1989 Firebird published a version for the Amiga. The game has great visuals and sound along with 3 different types of games each with its unique gameplay.
 
Review
SavageSTORY / GAMEPLAY
You play Savage, a muscular warrior who was imprisoned inside an evil castle. In level 1, a labyrinth of dark and gloomy dungeons hides a myriad of demons and ghouls, all ready to put a bloody end to his attempts to escape. Savage is attacked by a number of deadly mutant monsters. Once killed, they will yield a piece of weaponry that will enable Savage to continue his fight. He is able to collect items that increase his energy, shield himself from the enemy attacks or even increase his energy level. At the end of each level Savage comes across the Guardian of the dungeon. Upon defeating the defenders of the dungeon, Savage escapes from the Castle and is now free to enter Death Valley in level 2. In this level the gameplay changes to a first person perspective into a pseudo 3D environment, in which Savage must escape from the area by seeking ways to shoot down the attackers (ghosts and lurking skulls) and avoid monoliths that rise. But halfway through the attacks in the valley, Savage discovers that his escape from the castle is just a trick to keep his Maiden love imprisoned forever! He then returns to the Castle to rescue her but now he is unable to enter it so he calls upon his trusty eagle to fly into the Labyrinths. The game now is in level 3 in which the perspective changes to a multi-directional action shooter where you fly the eagle through the corridors of the Labyrinth, searching for specific items and battling the last of the demons and monsters that now fight for the final victory. The corridors are swarmed by deadly traps like pitfalls with spikes, dropping stones and others. This game is one of the 8bit home-computers' finest! The gameplay is addictive, the visuals and sounds are superb but the difficulty level is rather high due to the huge sprites and the increased, non-stop number of enemy hordes that occupy half the screen!

GRAPHICS / SOUND
The ZX Spectrum version has great graphics with detailed sprites and impressive (for its hardware) colors. Technically the game looks like the CPC version but with fewer colors and a few less graphics touches at the backgrounds. The sprites' animation is superb, offering plenty of smoothly animated frames (check the eagle animation) which is quite rare for a Spectrum game! Both foreground and background scroll good enough, though there's an annoying flickering on the screen compared to the C64 (which runs much smoother). The sound on the ZX offers an intro tune (same as the CPC's) along with a few rather simplistic sound effects during gameplay.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Sinclair ZX spectrum, Amstrad CPC, Commodore 64 and Amiga OCS versions of the game
 
Screenshots
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
  • Savage
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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